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You need to create a text file named 0004000000054000.txt (for USA) or 0004000000053F00.txt (for EUR). Add the Code: Paste the 60FPS code into the text file.
Using a 60FPS code transforms the gameplay experience. This guide provides the exact codes, setup instructions, and troubleshooting steps to run Super Mario 3D Land at a flawless 60 frames per second. Why Use a 60FPS Code?
(Note: The address 04CD7728 may vary slightly depending on the specific version of the game (e.g., v1.0 vs v1.1), but this is the standard offset for the US release commonly used in emulation communities.)
Taro smiled sheepishly. "Hey, someone's gotta do it. And besides, I think I've finally found the problem. This one loop is causing a bottleneck... if I just rewrite it using... Ah-ha!" super mario 3d land 60fps code
[60 FPS (Game Speed Fixed) v1.0] 580F0000 01FF3DA8 580F1000 00000000 580F1000 000000D8 580F1000 00000074 580F1000 00000008 780F0000 000000E8 640F0000 00000000 00000001 580F0000 01FE8C58 780F0000 00000204 640F0000 00000000 433A0000 580F0000 01FE8C58 780F0000 00000208 640F0000 00000000 3F000000 D2000000 00000000
For emulator users on Citra or hardware enthusiasts using custom firmware (Luma3DS), a dedicated cheat code forces the engine to update physics and graphics at a locked 60Hz. This results in smoother jumping mechanics, more responsive controls, and eliminated visual judder. Super Mario 3D Land 60FPS Citra & Luma3DS Codes
Use the code corresponding to your game's region. These codes are typically used with (Rosalina Menu) or the CTRPluginFramework . USA Region (Title ID: 0004000000054000 ) You need to create a text file named 0004000000054000
Put this file in /luma/titles/[TITLEID]/cheats.txt on your SD card.
Note: Ensure your game is updated to the correct version (usually v1.0 for these specific base codes) for the memory addresses to align correctly. How to Apply the Code on Citra Emulator
[60 FPS Lock (USA) v1.0] 0029C3E0 00000001 0029C3E4 00000001 Use code with caution. Europe (EUR) - Game ID: 0004000000054200 This guide provides the exact codes, setup instructions,
[60 FPS Patch v1.0] 6038096C 00000000 B038096C 00000000 000021F8 00000001 D2000000 00000000 Use code with caution. Japan (JPN) – Game ID: 0004000000053E00
The cutscenes (especially the end credits and the final Bowser fight) were pre-animated at 30fps. A 60fps code often causes characters to move at double speed in cinematics while the audio plays at normal speed, leading to awkward silence or overlapping voice clips.
Set the name to "60FPS Patches" and paste the appropriate code block above into the large text box.
[60 FPS v1.0] 0045D764 E1A00000 0045DB64 00000001 0045DCAC E1A00000