SketchUp struggles to create faces smaller than 1/16 of an inch. If your rounding radius is too small, SketchUp fails to close the geometry, creating visible "cracks."
A shared library required for all Fredo6 extensions.
High-resolution textures confuse the rounding algorithm. When you round an edge, the plugin tries to triangulate the texture coordinates. If a 4K wood texture is applied, the crash is almost guaranteed. sketchup round corner crack
Ensure all your exterior faces are white, not blue/gray. Right-click a face and choose Reverse Faces if needed. Rounding plugins fail frequently on reversed faces.
Open SketchUp and navigate to .
If you’ve spent any time pushing polygons in SketchUp, you’ve likely encountered the infamous Round Corner Crack . You’ve just used Fredo6’s brilliant Round Corner extension to soften a sharp edge, but instead of a beautiful fillet, your model looks like the Grand Canyon has opened up along the seam.
Visually, the crack appears as a thin, white, jagged gap or a series of broken lines along the edge where a rounded corner meets the main body of your object. It looks like the rounded piece is separating from the rest of the geometry. SketchUp struggles to create faces smaller than 1/16
The settings within RoundCorner can be major contributors to geometry problems. Misconfigured settings cause more "cracks" than any other user error. Try fine-tuning these options:
How to Fix and Prevent the SketchUp Round Corner Crack (Geometry Tearing) When you round an edge, the plugin tries
Problem: You successfully round the corner, but when you export to STL or DXF, SketchUp cracks. Fix: You have too many polygons . Use Fredo6 Tools > Cleanup to weld stray vertices before exporting.
Badly altered plugin files can generate messy, un-solid geometry, resulting in unclosable gaps or hidden mesh overlaps that destroy your project file data.