The success of version 0.17.0.2 eventually led to a simplified version of this algorithm being integrated into NVIDIA’s FreeStyle and Ansel drivers as . However, the Patreon version (like 0.17.0.2 and later 0.33 builds) remains the preferred choice for enthusiasts due to its vastly superior customization and experimental feature set. RTGI 0.17.0.2 Release! - Patreon
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A major flaw in early screen-space ray tracing was light leakage. If a game's user interface (UI), HUD, or text boxes overlayed the screen, the shader would incorrectly interpret those UI elements as physical 3D objects in the game world. This resulted in glowing health bars or massive shadows cast by text. Version 0.17.0.2 significantly improved the handling of underlying masking rules, mitigating UI bleed-through when paired with proper ReShade UI masks. 2. Temporal Stabilization and Reduced Flickering
Blurring filters destroy sharp edge definitions in the buffer.
The recent release of RTGI 01702 has been making waves in the tech community, and for good reason. This update promises to bring significant improvements and fixes to the platform, addressing some of the issues that have been plaguing users. In this article, we'll dive into the details of the RTGI 01702 release, what changes it brings, and what you need to know to make the most of it.
RTGI is a shader that works through , a tool that injects custom effects into games. Here is a step-by-step overview of how to get this new lighting technology running in your games:
: Improved the denoiser to better handle noise in low-light scenes without losing significant sharp detail. UI/UX Refinements
: Dictates how far a light bounce travels before dissolving. For tight indoor areas (like corridors in Resident Evil ), keep this short ( 2.00–5.00 ). For sprawling, open worlds (like GTA V or Skyrim ), push it further ( 10.00–20.00 ).
: One of the primary "fixed" aspects was the reduction of flickering and "ghosting" artifacts by refining the temporal accumulation of light data. Denoising Algorithm
“I was about to give up on RTGI entirely. The old 01702 crashed my 4090 build every 20 minutes. The fixed version ran for a six‑hour session without a single stutter. It’s night and day.” — , ReShade forum moderator
Available via the official GitHub releases page (mcflypg/rtgi-shader).
| Test case | 0.1701 result | 0.1702 result | |------------------------|---------------------|---------------------| | Outdoor day + shadows | Crash on load | Stable, correct | | Indoor multiple lights | Flickering indirect | Smooth indirect | | Temporal + motion | Ghosting visible | Ghosting removed |