Rtgi 0.36.1 | Reshade
As of writing, Pascal Gilcher has moved on to "RTGI Reborn" and a proprietary denoiser available on his Patreon. Version 0.36.1 is considered —it will never receive updates.
Even with temporal stabilization, screen‑space flicker can occur around moving objects or where the depth buffer changes abruptly. To minimize artifacts:
Because RTGI is a premium shader, the installation process requires manually moving files into your ReShade directory. Step 1: Install Base ReShade Reshade Rtgi 0.36.1
Copy these files into your game's directory where ReShade installed its folders (usually reshade-shaders/Shaders and reshade-shaders/Textures ). Step 3: Configure the Depth Buffer
Controls object thickness. Prevents light from passing through thin geometric items. As of writing, Pascal Gilcher has moved on
For RTGI 0.36.1, Gilcher had already studied advanced sampling techniques including , the algorithm NVIDIA uses for many dynamic light effects. He found that ReSTIR GI suffers from chroma noise, sample correlation issues, and white noise output. Instead of copying ReSTIR, Gilcher designed his own sampling method that he argued surpasses ReSTIR in quality.
To achieve the best results with RTGI 0.36.1, proper configuration of the game's depth buffer is essential. To minimize artifacts: Because RTGI is a premium
This article dives deep into what makes ReShade RTGI 0.36.1 a must-have for visual enthusiasts, how it works, and how to get the best performance. What is ReShade RTGI 0.36.1?
On a GTX 1060 or equivalent, you may need to drop sample counts low, which can lead to a noisy image. The developer himself warns: “just – don’t use it on a toaster”.
Refined algorithms for ray distribution to reduce "noise" while maintaining high-frequency lighting details.