The fantastically fun social deduction game Blood on the Clocktower is still in prototype, expected to release in early to mid 2022. But some of us can't wait!
Fortunately for eager fans, the Pandemonium Institute has announced they are happy for anyone to use do-it-yourself resources to make the physical game (called a “Grimoire”, the box loaded up with all components) provided we don't sell anything and don't use it for automated games.
Here is my current set of documents for printing DIY Blood on the Clocktower components. All this work is my adaptation of art and text © 2014–2021 Steven Medway and Pandemonium Institute.
This is intended to supplement official resources found via the Blood on the Clocktower site. I don't consider this to be a print-and-play suitable game; these are for only some of the game components.
You'll need a large, sturdy box for the Grimoire. I've up-cycled an unwanted game that has a good deep rectangular box; this document is custom shaped to that. Print on single-sided A3 paper, and apply these panels to all exterior surfaces of the lid and tray. I then cover all that with protective adhesive-backed transparent film.
There are so many components in this game it is wise to keep them organised into smaller containers, both for storage and during play.
Each edition gets a long box for its tokens (character, marker). There is an extra “Storyteller box” for the general components for Town Square (life token, vote token, name label), Grimoire (death shroud, information card, reminder token) and Fabled tokens (character, marker).
Print single-sided onto A3 paper, glue panels to each side of sturdy card (make sure to line up each side exactly), then cut, fold, and glue to form the boxes. These are sized to fit inside my custom Grimoire box.
A set of modular separators divide each long box into sections. Print the dividers onto thick card, cut and fold, and glue at the marked positions in the base of each box.
The web images are a good start, but are optimised for display on a pixel device, not printing to paper. The resolution is low, there's a useless shadow, the text is blurry, etc.
I've made these high-resolution tokens, rendered the icons, no shadow, and a more readable font. 47mm diameter tokens. Pages are A4 size.
All the tokens for the Grimoire (except characters): ability markers, alignment markers, info cards, death shrouds, night reminders.
A track to show the current day or night phase, by number.
Two large cards (or one card double-sided) to declare, and pose for photos, which team won the game.
The 12 information card faces can be made single-sided (12 cards) or glued back to back double-sided (6 cards).
A brochure-like promotional card with a little detail about the game, to show to curious onlookers while a game is in progress.
I use a Town Square sized for the specific game board that I cannibalised; you may find it useful, but you also might want to re-size it.
The document is designed for a folding two-panel board. The front panels show the Town Square and a table of Character Counts for reference during the game. The rear panels show an overview of the game.
One-page rules explanation, in two variants.
A4, print two double-sided sheets for laminating.
When teaching the game these days, I use a rules explanation that differs in some places. See a detailed discussion of my custom rules explanation for the game.
Character reference and night sheet, double-sided in a single document.
One document per edition:
Reference sheet for all Travellers and Fabled. Two pages, or print double-sided for a single sheet to laminate for everyone's use.
Navigating a physical book or a desktop-optimized PDF during a match can be cumbersome. Portable PDFs are usually optimized for smaller screens with lower file sizes for faster loading.
across the board) and rapid-fire weaponry. While they suffer from slow movement and high recruitment costs, the new tools in Halls of the Ancients
supplement. Released in late 2024, this digital format is explicitly marketed as a "portable" and "convenient" way to view the 128-page book on phones or tablets during games. Key "Portable" Digital Features ePub3 Format Warhammer Digital necromunda halls of the ancientspdf portable
Underhive gaming tables are notoriously dark or moody; clear text and distinct borders ensure you can read stat lines under low-light conditions.
The apprentice did as told. In time, a sapling grew where the shard lay. It pushed leaves through the cracked stone and offered shade to children who did not know Mara's name but whose thirst had been eased by pipes that once would have been left to die. The Halls hummed beneath their feet, a low and steady presence, keeping accounts not in the absolutes of gods but in the messy arithmetic of living people. Navigating a physical book or a desktop-optimized PDF
But what exactly is this supplement, and why is it such a sought-after resource for portable gaming?
Sometimes, in the middle of the night, Mara would press her palm to the black-basin and hum a lullaby she had once given away. The Halls would answer by dimming a light somewhere in the north to ease a pressure build in the south. Small mercies, arranged by cogs and memory. The city above began to feel less inevitable, less monolithic. It shifted, a fraction at a time, with people learning to bend its ledger with petitions and bargains and the slow stubborn drag of law. While they suffer from slow movement and high
If you are creating a portable reference sheet for your games, ensure it includes:
: A new mechanic allowing you to choose one of eight mining clans (like the scavenger or the aerial ) to grant your gang unique post-battle actions and skills. New Units & Robots : Adds rules for the (melee-focused prospects), Svenotar Scout Trikes , and three types of robotic Themed Scenarios : Includes gang-specific missions like Defend the Claim Explore the Depths Warhammer Community Further Exploration Read the detailed Goonhammer Review
Whether your group prefers or Sector Mechanicus (3D terrain) ?
The Underhive of Necromunda is a sprawling, dangerous labyrinth where gangs fight for scraps of ancient technology, territory, and survival. Among the many battlegrounds and lore-rich locales, the "Halls of the Ancients" stands out as a premier destination for players seeking narrative depth and brutal tactical engagements.
Navigating a physical book or a desktop-optimized PDF during a match can be cumbersome. Portable PDFs are usually optimized for smaller screens with lower file sizes for faster loading.
across the board) and rapid-fire weaponry. While they suffer from slow movement and high recruitment costs, the new tools in Halls of the Ancients
supplement. Released in late 2024, this digital format is explicitly marketed as a "portable" and "convenient" way to view the 128-page book on phones or tablets during games. Key "Portable" Digital Features ePub3 Format Warhammer Digital
Underhive gaming tables are notoriously dark or moody; clear text and distinct borders ensure you can read stat lines under low-light conditions.
The apprentice did as told. In time, a sapling grew where the shard lay. It pushed leaves through the cracked stone and offered shade to children who did not know Mara's name but whose thirst had been eased by pipes that once would have been left to die. The Halls hummed beneath their feet, a low and steady presence, keeping accounts not in the absolutes of gods but in the messy arithmetic of living people.
But what exactly is this supplement, and why is it such a sought-after resource for portable gaming?
Sometimes, in the middle of the night, Mara would press her palm to the black-basin and hum a lullaby she had once given away. The Halls would answer by dimming a light somewhere in the north to ease a pressure build in the south. Small mercies, arranged by cogs and memory. The city above began to feel less inevitable, less monolithic. It shifted, a fraction at a time, with people learning to bend its ledger with petitions and bargains and the slow stubborn drag of law.
If you are creating a portable reference sheet for your games, ensure it includes:
: A new mechanic allowing you to choose one of eight mining clans (like the scavenger or the aerial ) to grant your gang unique post-battle actions and skills. New Units & Robots : Adds rules for the (melee-focused prospects), Svenotar Scout Trikes , and three types of robotic Themed Scenarios : Includes gang-specific missions like Defend the Claim Explore the Depths Warhammer Community Further Exploration Read the detailed Goonhammer Review
Whether your group prefers or Sector Mechanicus (3D terrain) ?
The Underhive of Necromunda is a sprawling, dangerous labyrinth where gangs fight for scraps of ancient technology, territory, and survival. Among the many battlegrounds and lore-rich locales, the "Halls of the Ancients" stands out as a premier destination for players seeking narrative depth and brutal tactical engagements.