While later public builds (such as 0.8.0 through 0.10.2 ) expanded the game into a feature-rich adventure, the v1.0.0 prototype focused strictly on testing core gameplay pillars. 1. Gunplay and Ranged Combat
In the castle, players engage in a visual novel format complete with dialogue choices, a dedicated (accessible via the J key), and an Inventory System . This phase includes interactions with popular community characters like Detective Traff and the infirmary's Nurse Joybel. Progression here unlocks explicit NSFW scenes and character bonuses. 2. The Combat Phase (Erin)
The objective of is simple in text, brutal in practice: Survive long enough to earn your re-ascent. To do this, you must navigate labyrinthine trenches, scavenge the remnants of failed angelic expeditions, and fight—or befriend—the "Weepers," corrupted humans who have forgotten that the sky ever existed.
Developed in , Angel Under is a platformer-action hybrid that explores themes of celestial combat. The prototype v1.0.0 serves as a technical "proof of concept," focusing on movement fluidly and spatial navigation in a large-scale environment. Core Gameplay Mechanics The current build highlights two primary systems:
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: A "Free Roam" mode allows players to navigate an overworld, complete character-specific missions, and earn currency in the "Pit" (formerly Training Center).
Let’s break down the lore, the mechanics, the current state, and the future of this haunting new title.
Given its prototype status, it's important to approach the game with curiosity for its ideas and potential rather than expecting a fully balanced or bug-free experience.
Inside lies not a machine, but a girl—or something that looks like one. Her skin has a faint, pearlescent glow, and silver filaments are woven into her hair like neural lace. When she opens her eyes, they aren't human; they are shifting prisms of data. This is Angel Under Prototype -v1.0.0- -BabusGames-
The male protagonist, whose segments focus heavily on visual novel interactions, navigating castle life, and building relationships (and pursuing adult encounters) with an eccentric cast of female characters.
: You can earn an additional 8 points for completing a run without taking damage.
is an ambitious indie project developed by that blends fast-paced action-platforming with deep visual novel storytelling. While the "Prototype" versions often circulate as early-access builds or demos, the game has evolved significantly through regular updates on platforms like itch.io and Patreon . 🛡️ Core Concept and Story
Full Inventory systems, custom drop-items, and shop economies. Introductory static dialogue interactions. While later public builds (such as 0
: Features the studio’s signature lo-fi or stylized visual approach, prioritizing mood and environmental storytelling.
BabusGames has prioritized fluidity. Malak cannot fly (clipped wings), but they can "Glide-Dash." This is a short horizontal dash that resets upon hitting an enemy. It feels reminiscent of Doom Eternal ’s meathook but with a holy twist.
: Small-scale environments designed to run efficiently while the developer experiments with lighting and shader effects. About BabusGames
The project continues to receive updates funded directly by its player base. The Combat Phase (Erin) The objective of is
: The original prototype lacked robust saving. The current builds feature an automated Autosave system and smart text box transitions.